Saturday, November 13, 2010

[I957.Ebook] Get Free Ebook Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones

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Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones

Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones



Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones

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Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones

Children choose their heroes more carefully than we think. From Pok�mon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even trashy or violent entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions and build stronger selves.

  • Sales Rank: #82212 in Books
  • Brand: Jones, Gerard/ Ponton, Lynn, M.D. (FRW)
  • Published on: 2003-05-06
  • Released on: 2003-05-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .68" w x 5.31" l, .87 pounds
  • Binding: Paperback
  • 272 pages

From Publishers Weekly
Violent entertainment is good for kids, and demonizing it can do great harm to their emotional development, claims Jones (Honey, I'm Home!) in this provocative and groundbreaking work. Drawing on his experience as a parent and as a creator of children's cartoons, as well as interviews with dozens of psychologists and educators, Jones forcefully argues that violent video games, movies, music and comics provide a safe fantasy world within which children learn to become familiar with and control the frightening emotions of anger, violence and sexuality. He debunks studies linking violent media with violence in society and argues that children clearly understand the difference between pretend and reality. Providing realistic and helpful advice, Jones says parents need to learn to differentiate between what violent games mean to children and what they mean to adults, and to stop imposing their understanding of them on children. Adults may be horrified at the literal meaning of a video game, but children are far more interested in its emotional meaning; "through identifying with a fantasy figure who displays intense sexuality, wields destructive power, and exudes heroism, kids can help themselves feel more control over these forces." Jones speaks to adult fears of the power of popular culture and cautions that "entertainment has its greatest influence when it's speaking to something that isn't otherwise being addressed in a child's life." To lessen the impact, adults should "model nonaggression, empathy, respect, a clear distinction between fantasy and reality, and the integration of aggression and other scary feelings."
Copyright 2002 Cahners Business Information, Inc.

From School Library Journal
Jones's thesis is straightforward: the violence in popular culture is to be embraced rather than feared. In his estimation, it provides a vehicle for objectifying the volatile emotions that young people already experience, presents an opportunity to learn control and to experience power in a culture that perpetuates the helplessness of children and adolescents, and affords a sense of community for those whose limited social skills often result in alienation and loneliness. Adult objections to popular culture violence, the author says, result from failing to recognize that the constructs are fantasy and not asking children about the appeal of action figures, comic books, video games, and rap music. Rather than provide a sequence of logical arguments, Jones uses the 13 chapters to repeat variations on his themes. Employing both anecdotes from his own experience and those of other professionals, and drawing upon existing scientific research, he debunks the "prevailing wisdom" that directly correlates the viewing of violence with violent behavior. Although not an academic, the author has done his homework. He presents his case convincingly, and the concluding notes provide support. Killing Monsters belongs on public library parent shelves and in collections that support teacher training, library science, and the communication arts.
Sue Burgess, Framingham State College, MA
Copyright 2002 Cahners Business Information, Inc.

From Library Journal
Jones (Honey, I'm Home!: Sitcoms; Selling the American Dream) here thoughtfully explores the positive developmental aspects of fantasy and shows how it allows children to experiment with and explore various concepts and roles. As children grow, the vehicles chosen for fantasy play change, and the choices are always instructive: "Children want to be strong, secure, and happy. Their fantasies will tell us what they feel they need to attain that, if we pay attention." Jones dissects formal studies, is critical of the "loud, plastic trash marketed to [children]," and observes that "there is no joy sweeter and no satisfaction more unassailable than healthy aggression channeled toward a creative end." Based on interviews with psychologists and educators, on workshops he conducts, and on research, this book will show involved, attuned readers that fantasy in all its forms (including the more passive pursuits of TV, movies, video games, etc.) can be a tool to strengthen and comfort young people instead of just a threat to their sensibilities, as presumed in such shrill books as Dave Grossman and Gloria Degaetano's Stop Teaching Our Kids To Kill: A Call to Action Against TV, Movie and Video Game Violence. Highly recommended. Douglas C. Lord, Connecticut State Lib., Hartford
Copyright 2002 Cahners Business Information, Inc.

Most helpful customer reviews

66 of 67 people found the following review helpful.
Great discovery
By JR Hubbard
I recently stumbled across this book while shopping at a bookstore, and it came at a perfect time. I have a 3-and-a-half year old son that enjoys some shows that some people feel are not appropriate for young children. Shows like Power Rangers (his all-time favorite), Pokemon, and a few others.
My son goes to a Montessori School, and we have always been quite happy with him there. One day, the head of the school pulled my wife aside and said we have a problem with my son's behavior. She stated that he was showing "aggressive behavior" and that he was the ring leader of a handful of kids that had the same problem. Our first reaction was shock and a fear that we were bad parents. Coming from someone who deals with kids all the time, you feel they would know what's best. She said that the shows he was watching were causing the problem, and that we should not let him be involved in watching those shows. That's when I started thinking about it. I asked her the next time I saw her to define aggressive behavior. She said that my son and his friends would play fight and do karate on each other. I asked if he actually ever hit anyone, and she said no. I also asked if anyone was ever hurt or if they took the playing beyond just playing. She had no answer. I even asked if they took turns winning and she said yes, and that was part of the problem!
This is when I found Killing Monsters, and I am so glad I did. The things it talks about directly related to me and my relationship with my son. I love when he watches Power Rangers, and puts on every article of clothing he owns to enhance his powerful character. He walks through the house as though he could conquer anything! He also wants us to hug and kiss him during the Barney song, and that shows another soft and incredibly gentle side that my wife and I love. Play fighting and toy swords are my son's favorite, and to have to take that away from him seemed so unnecessary.
I loved this book and read it twice. I have also passed it on to friends with children that have loved it just as much. I am a young man, only 30 years old. There are a lot of parents like myself that were raised around video games and violent movies. Taking that away doesn't solve a problem. It's all about parental involvement and education. This book reinforced what I believe is the key to a healthy child.

61 of 66 people found the following review helpful.
This book changed my mind.
By Dr. Deborah Luepnitz
As a psychotherapist and medical school professor, I speak regularly with parents who worry about their kids' taste in entertainment. I have commiserated with them often. After all, weren't the Columbine shooters obsessed with "Doom" and similar fare? Don't images create possibilities? Gerard Jones argues against the prevailing belief that fantasy violence makes kids violent. Close study of the literature shows that teens who watch the most violent entertainment actually commit fewer serious crimes. And among the 18 boys who perpetrated school rampages in recent years, the majority showed no interest in games. Instead of asking the unanswerable: "How does violent entertainment affect kids?" Jones poses 2 more interesting questions: Why do they love what they love? and: What is the place of fantasy violence in a world that condemns it in reality? He uses his teaching experiences and 30 years of social science research to show how children use make believe to master fears and experiment with feeling strong. In "Girl Power" Jones contends that just as girls used to identify with male fantasy figures, boys are now identifying with Lara Croft and other super-heroines. In a culture in which the male imaginary has been standard--something to which girls and women needed to accomodate--this expanding set of possibilities for kids is no small triumph. While the book is targeted to parents, it's also a solid piece of scholarship, and the author is obviously as comfortable with Freud and Bettelheim as he is Batman and Mega Zords. A fine cultural critique informs his argument. ("We don't ask whether game shows predispose our children to greed or love songs to bad relationships." "Killing MOnsters" made me think of James Joyce's hearing the word "imagination" as "the magic nation" (in "Finnegan's Wake.") Gerard Jones reminds us that we're all permanent citizens of that vast and weird republic, sometimes for worse, but much more often for better.

37 of 40 people found the following review helpful.
A solution to a deadlocked discussion?
By michaela824
I first heard of this author on a radio interview. I was intrigued by what he said, but what truly struck me was the interviewer's comment afterward; he said, in effect, that all our previous efforts to deal with the power of media and violence in children's lives haven't worked but "maybe this guy has the answer." That caught my interest, because I see so many problem-solving efforts in modern America trapped in fruitless conflicts between two sides (liberal v. conservative, free speech v. watchdogs). Two sides more invested in continuing the conflict and placing blame than making any real change. Until someone steps up with a new solution that pulls together the strengths of both sides and moves the discussion forward.
My interest and hopes were very well borne out by the author's book. I don't like violent media, and I'm inclined even after "Killing Monsters" to believe that it has many negative influences on our society. What Gerard Jones makes clear, however, is that simply asserting its negative effects with increasing anger and fear does do good for anyone. Young people interpret attacks on their popular culture as attacks on them, and so they become only more defensively attached to what we criticize. Censorship is problematic because the young people most fascinated by something forbidden will be the very ones to find it anyway; and, as Jones shows well, if it is forbidden they will be unable to discuss it openly with adults but will identify with a subculture that makes that media its core. "Overidentify" is a word Jones uses several times to describe the conditions that lead to a negative reaction to media.
This, I believe, is what the host on my local radio station was referring to: if we are to change the way young people react to media (or "harness the power of media," as Jones also says) we must begin by understanding why they like what they do and what sorts of interpretations they give it. This is why this book particularly excites me: not so much that it argues that violent media is "good" but that it opens the door to reducing its negative effects. I don't know that even the author intended this as his book's primary message (indeed, I think he often errs by downplaying the reality of violence in contemporary American society), but for those of us who are concerned the culture of violence, that may be its most important argument. I believe this may indeed be the "answer" to a circular argument that has seemed for decades to make no difference to the harsh reality of our society or the content of popular culture.
The book's tone is thorough, measured, and persuasive. My sense is that it will be of greatest interest to those who are already inclined to think about these issues, whether from a personal or philosophical point of view. I, who have no children but am very concerned about the quality of contemporary culture, found it compelling. As did a friend with two young boys. Another friend, however, found it "a bit slow." Interestingly, he confessed that he agreed with nearly all of the book's points, and said he didn't feel the need of so many thorough arguments and examples to support them. Gerard Jones has created something intriguing here: a book that may be more interesting to those inclined to disagree with his initial thesis than those who agree. That, perhaps, is the mark of a truly thoughtful and thought-provoking work.

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